Like most war clans, we don't accept rushed accounts. Invariably, we get people requesting to join who say they are not rushed - but they are. Over time, we have become more and more strict on what we consider rushed - so what the heck does that mean.
For some people, rushed means if you did not completely upgrade all your troops, spells, and defenses from your previous town hall level. Others viewed rushed accounts as people who upgraded the useful troops, spells, and defenses, but anything that is not useful can be ignored (ie goblins, valks, etc). Of course, those troops can come in handy and we have requests for valks in war clan castles every war. While there is definitely some wiggle room, I'm an advocate of completing everything. Let's quickly talk about the different town hall levels and what might be acceptable.
Up to town hall 6, I think it might be fine to rush a bit. Those levels go quickly and you will war with giants, archers, barbarians, and wizards mostly. You don't have what are considered war troops at higher levels. At these levels, maxing your spells, giants, archer, and barracks will probably help you as you move forward.
Town hall 7 is where any rushing needs to stop. For a war clan, you will want to get dragons as soon as possible. This means level 9 barracks. You will want to upgrade them as soon as possible. Our clan requires town hall 7s to have two barracks that can product dragons to join. Even with level 1 dragons you can three star any other town hall 7. Once you have done that you can start farming and getting ready to upgrade to town hall 8.
To upgrade to town hall 8, you should have level 2 dragons, level 2 hogs, level 4 wizards, a level 5 king, and max spells. These will be your primary war units at TH8. As soon as possible, get your dragons to level 3 and your hogs to level 4. If you get hogs to level 4 early, you will be a great asset to your clan because you can three star max TH8s even though your war weight will not be much more than a TH7.
At town hall 9, war weights become really important because they can vary a great deal based on how you upgrade. A low to mid town hall 7 has a war weight of around 37-39. A low to mid TH8 is about 46-49 and a max TH8 is 54. An entry level TH9 with level 5 queen, 220 camp space and a level 10 king with no new defenses has a war weight of 57. That is closer in weight to a max TH8 than a max TH8 is to a mid level TH8, but with much stronger offense. Once a TH9 starts putting down xbows, the war weight enter the mid 60s (64-66). A max TH9 should be around 75. You can see the variability within a TH level is much greater at TH9 than TH8. This is why many clans promote the TH8.5 strategy.
Cold September has a good guide explaining what TH8.5 is and how to do it. The idea is that your defenses contribute more to your war weight than your offense. If you upgrade your offense before upgrading defense, you will help you clan get better war matches. If you upgrade your defense before upgrading offenses, you will attract higher level TH9s with more advanced offenses that you may not be able to three star. There is also at TH9.5 strategy where new TH10s avoid putting down inferno towers.
This was meant as a look at war weights and why rushing is bad for your clan. You can see that as you move up, rushing becomes more troublesome. Starting at TH7 you should become aware of how you upgrade affects your war weight and your ability to three star other town halls on your level. Upgrading offense over defense will help you succeed in war and help your clan.
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